Victoria VR

Victoria VR

VRID: 14822Rank #573
$0.00150823+0.19%24h

Updated 8/22/2026, 5:06:00 PM

24h Low

$0.0015013

24h High

$0.00151457

Market Cap

$25.34M

24h Volume

$809.87K

Fully Diluted Valuation

$25.34M

Market Dominance

N/A

7d Volume

$5.4M

Volume / Market Cap

3.20%

VR Price Chart

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Technical Analysis

Price Performance

1h

+0.07%

24h

+0.19%

7d

+1.08%

30d

+0.06%

60d

-17.45%

90d

-10.99%

1y

-46.64%

YTD

-66.25%

All-Time High

$0.71177437

All-Time Low

$0.00122638

Supply

Circulating16.8B VR
Total Supply16.8B VR
Max Supply16.8B VR

VR Converter

USD value

$0.00150823

About Victoria VR

Audit information available

Victoria VR: Open-Source AI Platform for the 3D Internet

Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.

Key Sectors and Applications

• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors • Generative AI: Spatial models convert text to assets, worlds, and logic. • AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks • AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync). • Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop. • Enterprise Applications: No-code twins, configurators, virtual stores and showrooms. • Education & Training: No-code modules for simulations, learning, and workforce training. • Gaming: Games and experiences building, AI avatars and cross-platform publishing. • AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data. • Generative AI: Prompt-based creation of environments, assets, and logic. • AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees. • Spatial Computing: Cross-platform tools enabling real-time interactive applications. • Education & Training: No-code modules for simulations, learning, and workforce training. • Enterprise Applications: Collaboration, data visualization, and AI copilots for operations. • AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.

Core Components of the Platform

• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins. • AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge). • AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration. • AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises. • Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.

Problem and Solution

• Problems: o High cost/complexity of 3D/VR creation—toolchains are pro-grade, slow, and inaccessible to non-devs. o No scalable way to operationalize “AI employees”—NPCs don’t reason, remember, or act across systems. o Fragmented AI tooling—no single stack to orchestrate multimodal AI, deploy agents, and integrate with virtual environments. o Decentralization of these Tools. o Onboarding & retention—gaming projects struggle to attract mainstream users and convert them into creators/payers.

● Solutions: • AI fragmentation → AI Terminal + AI Hub: Terminal centralizes insight, analytics; Hub creates/deploys agents with memory/perception/planning, tool libraries & connectors, and $VR-metered access—one place to build and operate AI across worlds. • Creation complexity → VR AI Builder (prompt-to-world): The Builder’s prompt-to-assets/logic lowers creation barriers; Subscription unlocks pro features; 30% marketplace fee aligns platform incentives with creator output. • NPC limitations → Agents with tools & memory: Avatar/Utility/Synergy agents act as AI employees—token-gated and upgradeable—suited for education, retail, healthcare, and enterprise ops. • Onboarding gap → Games + Desktop + AVP: Magic Madness (Steam) and CQB generate demand and competitive loops; PC access reduces friction; AVP widens high-end reach—together feeding the Builder/Hub economy.

Target Audiences

• Independent creators & studios – zero-code content creation. • Brands & retail – virtual storefronts, AI-powered customer service. • Education & training providers – simulations and AI tutors. • Enterprises – AI copilots, collaboration environments, and spatial data rooms. • General users – immersive applications with built-in onboarding experiences.

Business Model and Revenue Streams

• Subscriptions: $14.99/month for access to Builder, agent deployment, and analytics. • Marketplace Fees: 30% platform fee on all transactions. • In-App Purchases: Digital assets, upgrades, and collectibles. • Land Model: Ownership or rental required for publishing and building rights. • AI Licensing: Fees in $VR for deploying, customizing, and upgrading AI Avatars.

Technology and Innovation

• Prompt-to-World Creation: Users can instantly generate assets, textures, and logic using natural language. • No-Code Agent Factory: Build modular AI agents with memory, tools, and private knowledge. • Cross-Platform Integration: Runs on PC, VR, and Apple Vision Pro. • Scalable Infrastructure: Hybrid cloud and decentralized participation for performance and resilience. • Behavioral Data Engine: Spatial analytics capture how users see, move, and interact, supporting optimization and enterprise use cases.

Token Utility ($VR)

• BuyBacks ● We are planning % buybacks from our revenues. • Rewards flywheel ● 50% of all asset-sale revenues → VR Rewards Pool (user incentives + supply sink pressures). • Access & gating ● AI Terminal chat access is wallet-gated: hold ≥16,800 $VR or 1 $VRLand to enter (live). • Creation (Builder & Agents) ● AI Builder tools: users pay $VR to use prompt-to-world/asset/logic creation tools (land-gated). ● AI Agents: users pay $VR to deploy/customize agents and upgrade memory/functions (recurring utility). • Transactions & in-world economy ● In-game purchases (skins, NFTs, collectibles) and marketplace activity; $VR is used for in-game transactions broadly. ● Platform fee (platform take): 30% fee on all transactions (strengthens platform economics around $VR usage). • Land economy ● Own/rent land to build; land is a prerequisite for creation; primary/secondary land sales and rentals are $VR-centric flows. • Staking & governance ● Golden Ticket & Dynamic Staking: large, long-dated lockups; DAO governance planned (utility + alignment). • Subscriptions / premium ● The platform model includes a $14.99/mo tier that unlocks AI Builder, agent deployment, analytics, memory/language upgrades—tying recurring monetization to creation/agent activity anchored by $VR.

Why It Matters

• Time-to-content collapses: Creation cycles shrink from weeks to hours. • Accessibility: Zero-code tools and cross-device access reduce entry barriers. • Economy with utility: $VR token underpins transactions, subscriptions, and rewards. • Sustainability: Utility-driven design replaces speculative models. • Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decade

Who are your major competitors?

• AI 3D generations tooling: Meta Horizon, Tencent(Hunyuan3D), Meshy AI. • UGC Platforms: Roblox, Minecraft, VR Chat. • AI Avatars: Inworld AI, Convai.

○ Main innovation / differentiation over competitors? • “All-boxes-checked” platform: realistic graphics, fully immersive VR, builder, AI integration, play-to-earn, esports, cross-platform, real-world retail—rivals usually hit one or two. • Crossroads positioning: sits at the intersection of Gaming × VR × AI × real-world assets, enabling multiple resilient revenue streams. • Speed-to-content: AI Builder lets non-coders create in hours; marketplace economics pay creators → larger, faster-updating catalog. • Agent layer ownership: AI Avatars as “always-on staff” for creators/brands (shops, guides, moderation, live-ops) → recurring revenue anchor. • Distribution-led strategy: games + UGC + network effects win discovery/monetization; flat-screen → VR bridging preserves LTV as headset adoption grows. • Neutral, compliant rails: utility-first builder currency; frictionless fiat ramps to support mainstream partners & real-economy loops.

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